Jump to content

MaurusBlack

Resident
  • Posts

    5
  • Joined

  • Last visited

Everything posted by MaurusBlack

  1. MaurusBlack

    Mesh LODS

    Hi, I was just curious about a few things. I haven't tried doing any LODS yet but I have rigged mesh that has UV's and uploads fine. Sometimes to get more detail I'll use LOD above just the first file again. So obviously your highest needs UV's and can be rigged if it's a mesh avatar. But for Medium, Low and Lowest LODs do they also need to be rigged and have UV's?
  2. Thank you very much! I will try this and see if I can get better results.
  3. Hello everyone, I been experimenting with llSetLinkAlpha. Just trying to turne off an on a set of linked mesh objects. I have seen other creator use this very well. I think it's function where it can be used to animate say a set of 5 mesh parts. I guess my problem is that I find I'm having some sort of lag. At times my parts fail to turn on quick enough it seems. I also know you can clear up some of the alpha glitching using like 4 percent of a color and completely fill your mesh objects to help parts stay almost transparent but not recceive some sorta alpha glitching that occurs. But I think the code with this function could be the problem. Has anyone else experienced this kinda of effect as if it's lagging and not turning on fast enough? I know I'll experience lag but if I can get my parts to just always be visible when they should I'd be happy. Anyway hopefully that makes sense it's something I'd like to be able to use if if I can make it so that it's not too laggy breaking the illusion of moving parts so any suggestions would be much appreciated thank you.
  4. lol! Sorry about the porno popping up. I don't use imagevenue much and needed quick image hosting site an picked that one not needing an account. I did not know it shot out random porn....sigh. I'll use phoenix then for better previews. I did start to adjust my height in T pose before the actual pose/animation. I guess my other issue is I sometimes get where my pose is upside down! So I end up having to figure out how to make it right side up. Again if that happens I been doing so before hand. I was just wondering if there was an easy fix to this issue besides that. What do you use to make animations mostly then if you don't mind me asking Medhue? Maybe I should just try different software? I'd like the easy of use of Poser with out the head aches of the T pose issues. I have had an old version of Poser and yeah it's much different from the version I had which I think was like 4 or 5. It seems much easier though. Doesn't seem to work as well as I'd like it to with Second Life though. Thanks for the help!
  5. Hi I have recently started to create my own poses/animations in poser 8. My problem is after I have created my pose/animation. I have to usually use the first frame, the T pose on frame 1 to adjust the level of in Second Life World. I usually end up spending a lot of L's just to get it right. It takes me forever to figure out where Poser an SL find ground level. It appears it's with the waist always being above the perimeter of the outside mesh in T pose frame 1. Can anyone explain why I have to go through all this an spend so many L's just to tweak the pose an get it to ground level instead of all the way in the air, or under the ground? Am I doing something wrong with poser that I have this bug? I am including screen shots of exactly what I mean so you can see visually what I have to do in order to make my character poses in second life level to ground. Thanks for reading! http://img190.imagevenue.com/img.php?image=362239715_image1_122_521lo.jpg image1 http://img107.imagevenue.com/img.php?image=362240387_image2_122_347lo.jpg image2
×
×
  • Create New...