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Kolby Nissondorf

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Posts posted by Kolby Nissondorf

  1. Hi, Hillie! Hope all is well. Can you give me a concise idea of what you're looking for? It's better to be more specific on here so that people can come together to help you, especially in this part of the forums :)

    -Kolby

  2. LOOKING FOR A TALENTED MESH BUILDER TO HELP IN THE REMODELING OF A CITY.


    Phoenix Entertainment is looking for a talented builder to create custom models for a popular roleplaying city that is undergoing remodeling.

    Required Assets: Knowledge of meshing, as well as basic building skills (texturing, sculpting, prim building). Previous RP history is a bonus.

    Payment: Pay would be decided upon discussion of tasks.

    Hiring Process: Builder would have to meet with a series of administrators and estate managers before getting hired.

     

    CONTACT STACEY ZIRGAR INWORLD IF INTERESTED.

  3. just for reference:

    Firestorm 4.3.1 (31155) Dec  2 2012 00:45:37 (Firestorm-Release) with Havok support
    Release Notes

    CPU: Intel® Core i5-3317U CPU @ 1.70GHz (1696.14 MHz)
    Memory: 3993 MB
    OS Version: Microsoft Windows 8 64-bit  (Build 9200)
    Graphics Card Vendor: Intel
    Graphics Card: Intel® HD Graphics 4000

    Windows Graphics Driver Version: 9.17.0010.2817
    OpenGL Version: 4.0.0 - Build 9.17.10.2817

    RestrainedLove API: (disabled)
    libcurl Version: libcurl/7.21.1 OpenSSL/1.0.0d zlib/1.2.5 c-ares/1.7.1
    J2C Decoder Version: KDU
    Audio Driver Version: FMOD version 3.750000
    Qt Webkit Version: 4.7.1 (version number hard-coded)
    Voice Server Version: Not Connected
    Settings mode: Firestorm
    Viewer Skin: firestorm (grey)
    Font Used: Deja Vu (96)
    Draw distance: 280
    Bandwidth: 1150
    LOD factor: 2
    Built with MSVC version 1600

  4. I recently purchased a new computer (or laptop) I should say. It runs on an Intel core i5 processors, and the graphics all around are excellent. I'd copy over the computer specs, but I can't find it on the Windows 8 operating system.

    But theres only one issues I've had with it so far - whenever I boot up a viewer (V3 or Firestorm) my interface flashes in a multitude of rainbow colors.

    Like seriously, I'm gunna have a damn seisure.

    Can anyone help? I've started the viewers in compatibility mode, but that didn't seem to help. And I can't grab a screenshot because whenever I hit the Print Screen, it happens to capture it in an off second that its not all f'd up.

  5. I recently purchased a new computer (or laptop) I should say. It runs on an Intel core i5 processors, and the graphics all around are excellent. I'd copy over the computer specs, but I can't find it on the Windows 8 operating system.

    But theres only one issues I've had with it so far - whenever I boot up a viewer (V3 or Firestorm) my interface flashes in a multitude of rainbow colors.

    Like seriously, I'm gunna have a damn seisure.

    Can anyone help? I've started the viewers in compatibility mode, but that didn't seem to help. And I can't grab a screenshot because whenever I hit the Print Screen, it happens to capture it in an off second that its not all f'd up.

  6. Hello potential employers!

    My name is Kolby Nissondorf and I am seeking a job that involves auctioning Meeroos at popular markets.

    I have been breeding animals on Second Life since late 2010. I first started off with horses, containing at most around 45 horses at  a time. Shortly after I stopped breeding horses, I began to breed Meeroos in their beta period, and I fell in love.

    I would love to be an auctioneer since it would help other people learn to love these prims too!

    When would you be able to work?

    Any weekday after 3:00PM SLT.. +Weekends

     

    What would you like your pay to be?

    Possibly a weekly salary (we could talk about it later…) and at least 10% of all sales.

     

    Would you be able to auction horses too?

    Yes!

  7. Hi everyone. I currently own a bot rental company that specializes in RP moderation, and I was wondering if there was any possible way I could have a chat like window on my website that could communicate with the bot, causing it to send an IM to group?

    Or should I message the creator of the bots' software and see if there is anything like this already? 

  8. Okay, so this is what i'm dealing with.

    main screen.png

    When a user selects the emotes option, they are prompted with the menu you have helped me script so far.

    Heres what it looks like:
    script dialog.pngWhen a user clicks Emote, it prompts them with the Blow kiss, Wink, etc etc. that you have helped me script.

    What I want to do is add in a second button that allows for a new menu to be prompted, in a similar way that happens when clicking the Emote button.

    Thats why I need to know where to add this in:

     else{//it must be from a sub-menu            llListenRemove(handle);            if(~llListFindList(thank,[message])){                llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name                string str;                if("Dark Red"== message){                    str = "You have chosen dark red";                }

     

     to avoid getting any sort of error.....

    I think its fairly simple what i'm trying to do, but I am still very new to scripting.

    /me takes a deep breath.

     

    Sorry if i'm really confusing D:

    I really appreciate your guys' help though 

  9. I removed those now.

    Where do I add in my

     else{//it must be from a sub-menu            llListenRemove(handle);            if(~llListFindList(thank,[message])){                llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name                string str;                if("Dark Red"== message){                    str = "You have chosen dark red";                }

     

     & so on, in my script to avoid getting the sytax error again?

  10. integer handle;list buttons;list MainMenu = ["Emote","Thank Emotes"];list thank = ["Thank1","Thank2","Thank3"];list emotes = ["Blow Kiss", "Wink","Example4","Example5","Example6","Example7","Example8", "Example9","Example10"];string my_name;key av;default{    state_entry()    {        my_name = llGetObjectName();    }    touch_start(integer total_number)    {        av=llDetectedKey(0);        llListenRemove(handle);        handle = llListen(99,"",av,"");        llSetTimerEvent(20.0);        buttons = MainMenu;        llDialog(av,"Please choose an option",buttons,99);    }    listen(integer channel, string name, key id, string message)    {        llSetTimerEvent(20.0);        if(~llListFindList(MainMenu,[message])){            if("Thank Emotes"==message){                buttons=thank;            }            else if ("Blues"==message){                buttons=blues;            }            else if ("Greens"==message){                buttons=greens;            }            else if ("Emote"==message){                buttons = emotes;            }            llDialog(av,"Please choose one of the "+llToLower(message),buttons+["Back"],99);        }        else if ("Back"==message){            buttons = MainMenu;            llDialog(av,"Please choose a colour",buttons,99);        }        else{//it must be from a sub-menu            llListenRemove(handle);            if(~llListFindList(emotes,[message])){                llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name                string str;                if("Blow Kiss"== message){                    str = "blows a kiss";                }                else if ("Wink"==message){                    str = "examplegoeshere";                }                else if ("Example4"==message){                    str = "examplegoeshere";                }                else if ("Example5"==message){                    str = "examplegoeshere";                }                else if ("Example6"==message){                    str = "examplegoeshere";                }                else if ("Example7"==message){                    str = "examplegoeshere'";                }                else if ("example8"==message){                    str = "examplegoeshere.";                }                else if ("Example9"==message){                    str = "example goes here";                }                else if ("Example10"==message){                    str = "Example goes here";                }               llSay(0,"/me "+str);                llSetObjectName(my_name); //change back            }            else{                llRegionSayTo(av,0,"Sending this emote to local: "+message);                //here you would do something with the colour choice            }        }    }    timer()    {        llListenRemove(handle);        llSetTimerEvent(0.0);    }}

     Heres the script.

    Where would I add in:

    else{//it must be from a sub-menu            llListenRemove(handle);            if(~llListFindList(emotes,[message])){                llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name                string str;

     to avoid getting an error, and to allow everything to function properly

    ((sorry if the examples get confusing, I just needed to replace some of the things the emotes would have said, heh.)) 

     

    

  11. Its perfect, but when I try to add in another option for "Thank you" emotes, I modified the original one you gave me

    else{  //it must be from a sub-menu
    llListenRemove(handle);
     if(~llListFindList(emote,[message])){
    llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name
    string str;
     if("Thank"== message){ 

     

    which I modified to

    else{//it must be from a sub-menu
    llListenRemove(handle);
     if(~llListFindList(thank,[message])){
    llSetObjectName(llGetDisplayName(id));//change the object's name to the user's display name
    string str;
    if("Blow Kiss"== message){ 

    I get a Syntax Error from the "timer()" command towards the end of the script. 

    I figured if I removed the llListenRemove, it might fix it, but I didnt want to break it without posting here first (since it probably wouldnt work anyways.)

     

    Thanks. 

  12. Okay, so what I am scripting is a HUD, that when a menu item is chosen, it will display a text and/or emotes into local chat.

    I have how to do that down (llSay after the menu option.)

    What I want to do is organize my options to make it easier to choose what you want to say in local.

    What I have so far for the main menu option choices are: (Red is what I would like to happen)

     

    else if (choice == "Example1") { ((Perhaps another script here that will prompt a menu for further options to choose from that includes a back button.))   //does something        

    llListenRemove(listen_id)

     

    I figured I could just find a way to paste the menu script into each indivual option, but that seems like a lot of work.

    Any help/Examples would be amazing! Thanks :)

     

    -Kolby

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