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Ysobel Jezebel

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  1. OGL is just shothand for OpenGL. I believe that you are correct about Second Life's renderer having been developed on an old OpenGL library - probably OpenGL 1.3 for the 1.x viewers. One would hope that they are at least using OpenGL 2 for viewer 2.x.
  2. Danny Nolan wrote: Oh It's for windows only? How do mac/linux users get features like tesselation in games these days? OpenGL and GLU.
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