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ladyvipaka

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Everything posted by ladyvipaka

  1. Thank you both very much. I did scour more than one free LSL library(and fail) to find it. Sorry if I mislabelled the thread...I didn't realize people had specific titles for specific requests.
  2. I've heard on several sites about an open source breedable base script, but I can't seem to find it. I've found several linked prim animator scripts, but nothing that will rez/breed an object, or set up a HP gauge/life/feeding cycle. I am a bit new to scripting, but I do know basic php(which it looks like LSL is based off of), so even if a free framework breedable script doesn't exist, if there is something similar availabe I would much appreciate a link.
  3. Thank you both. I have done quite a bit of research into sculpts, and successfully made several already (sculptypainter, blender etc.) I would just prefer to use a program I'm confortable with(AM) to create the sculpts, rather than force myself to use a program I am not familiar with, or don't like(blender). I think it is a problem with the spline based interface in AM since Blender is a polygon program, and I will try to puzzle it out with the help from the first response. Thanks again.
  4. Okay well...I've figured out how to import 3ds files from animation master into blender but I still can't get it to generate a sculpt map. I suspect this has something to do with the whole concept of generating objects from one of the basic prim shapes...or something to do with painting a texture onto it? I know how to generate a map using a blender-created file, but for some reason the animation master exported files will will not convert to UV maps. So, I still need help. Any help would be much appreciaed.
  5. I(like many others) struggled with Blender until I no longer wanted to use it anymore. So I switched to Animation Master...but I don't know how to import/export the models I've made. If I can somehow export them into Blender, then I should be able to use the primstar extras to convert them into UV sculpt maps right? I tried exporting files as 3ds (since Blender supports that file import type), but they didn't appear when I clicked them. If this method is not possible, then is there another way to transfer files from Animation Master into Second Life? I really don't want to go back to blender...
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