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ceruleandepth

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  1. Thanks guys. I had been playing around with it, but it kept giving me a syntax error, probably because I wasn't getting rid of that bracket.
  2. Hello everyone, How can I make this script work for anyone, and not just the owner? Thanks! default { // Triggered when objects (including avatars) collide with the object containing this script collision_start(integer nd) { while(nd) { // Cycle through the detected keys of those objects that collided this time checking if each is the owner. if(llDetectedKey(--nd) == llGetOwner()) llSetStatus(STATUS_PHANTOM, TRUE); // Become un-solid } } collision_end(integer nd) { if(llGetStatus(STATUS_PHANTOM)) // If the object is un-solid llSetStatus(STATUS_PHANTOM, FALSE); // Set the object solid. } }
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