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Nomasha Syaka

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Posts posted by Nomasha Syaka

  1. Just posted in "Regions for Sale: Full Private Island"

    "Full Private Region For Fast Sale"

     

    Sim Called "Dance Animations" - you can keep the name if you want.

    Tier due 2017-04-09

    IM me, best offer gets it (if its not stupid)

    I will pay the 100USD transfer fee.

    Isolated (no neighbours)

    NOT grandfathered

  2. Sim Called "Dance Animations" - you can keep the name if you want.

    Tier due 2017-04-09

    IM me, best offer gets it.

    I will pay the 100USD transfer fee.

    Isolated (no neighbours)

    NOT grandfathered

  3. I have an island from 2007 I am looking to sell it sometime soon, but not grandfathered. I assume there is no point GF it as the new buyer would have to pay $600 again to transfer the GF across. Is that right? Anyone ever do that, I mean GF specifically for a sale?

    Also the name is "Dance Animations" and that was not easy to get - that worth something maybe?

  4. Right, taken my time in responding as I wanted to observe the issues over time. And I have come up with... very little. The basics are all covered (history deleted, reset transformations etc. It happens on occasions and only on conversion. If I go straight to .dae it works fine, if I have to go through the .fbx converter, that's, if ever, where the problem is. I can only assume that yes, it is down to bad geometry (crossing planes with reversed normals etc) that a straight to .dae pipeline handles, but an fbx conversion picks up on.

    Either way, it is not a deal breaker for me in any way, just a glitch that I work around by redressing my object usually. Sometime "smooth" helps, though rarely.

    Thanks for everyone's input. Will update if I find out more.

  5. Right, I gave it a go and cannot load the plugin "

    // Error: The specified procedure could not be found.

    (fbxmaya) // "

    I know for sure it was the right location etc and was correctly named. I tried 201.3.1 too, but same issue. I have previously tried a 2012 version to the same location and that did load ok, but I could not produce .dae with multiple face. It seems that the convertor is the only system that works to some degree for me.

     

    I wonder if the detail I am losing is in the .fbx 2011 I need to export to get into the convertor?

     

     

  6. I am using Maya 2012 and everything exports well though the inbuilt collada, but with multiple textures on a single object I have to export it as an .fbx then convert to collada in FBX converter 2011.3.1. This is indeed the only way I can make a mesh with multiple faces.

    Problem: I lose minor detail in the mesh in the process and this results in a poorer quality object. Any ideas?

    I wonder if I am able to change the built in collada converter in Maya 2012 to an earlier version  - even if I could, I have no idea if it would help?

    Love some feedback.

     

  7. Hi Cathy,

     

    I have been reading this thread with interest. I have a problem with this: I am using Maya 2012 and everything export well but with multiple textures on a single object I have to export it as an .fbx then convert to collada in FBX converter 2011.3.1. This is indeed the only way I can achieve to make a mesh with multiple faces.

    Problem: I lose minor detail in the mesh in the process and this results in a poorer qulaity mesh. Any ideas?

    I wonder if I am able to change the built in collada converter in Maya 2012 to an earlier version  - even if I could, I have no idea if it would help?

    Love some feedback.

     

     

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