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Nomasha Syaka

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Everything posted by Nomasha Syaka

  1. Just posted in "Regions for Sale: Full Private Island" "Full Private Region For Fast Sale" Sim Called "Dance Animations" - you can keep the name if you want. Tier due 2017-04-09 IM me, best offer gets it (if its not stupid) I will pay the 100USD transfer fee. Isolated (no neighbours) NOT grandfathered
  2. Sim Called "Dance Animations" - you can keep the name if you want. Tier due 2017-04-09 IM me, best offer gets it. I will pay the 100USD transfer fee. Isolated (no neighbours) NOT grandfathered
  3. I want to put my most important items to sell, at the top of my page as a default. Is there a way?
  4. I have an island from 2007 I am looking to sell it sometime soon, but not grandfathered. I assume there is no point GF it as the new buyer would have to pay $600 again to transfer the GF across. Is that right? Anyone ever do that, I mean GF specifically for a sale? Also the name is "Dance Animations" and that was not easy to get - that worth something maybe?
  5. Right, taken my time in responding as I wanted to observe the issues over time. And I have come up with... very little. The basics are all covered (history deleted, reset transformations etc. It happens on occasions and only on conversion. If I go straight to .dae it works fine, if I have to go through the .fbx converter, that's, if ever, where the problem is. I can only assume that yes, it is down to bad geometry (crossing planes with reversed normals etc) that a straight to .dae pipeline handles, but an fbx conversion picks up on. Either way, it is not a deal breaker for me in any way, just a glitch that I work around by redressing my object usually. Sometime "smooth" helps, though rarely. Thanks for everyone's input. Will update if I find out more.
  6. Right, I gave it a go and cannot load the plugin " // Error: The specified procedure could not be found. (fbxmaya) // " I know for sure it was the right location etc and was correctly named. I tried 201.3.1 too, but same issue. I have previously tried a 2012 version to the same location and that did load ok, but I could not produce .dae with multiple face. It seems that the convertor is the only system that works to some degree for me. I wonder if the detail I am losing is in the .fbx 2011 I need to export to get into the convertor?
  7. Yes, I tried again with extra attention to exactly what I was doing and there is no doubt this does not work with Maya 2012. Ok, so the plug in sounds like a plan to try. 1) When I install it, I will be given the option clearly to keep the existing plugin that comes with the software? 2)Where would I go to rename it? Thanks
  8. Thanks Cathy, unfortunatly no go. i followed your instructions to the letter and the mesh results in a single face. Any other thoughts?
  9. I am using Maya 2012 and everything exports well though the inbuilt collada, but with multiple textures on a single object I have to export it as an .fbx then convert to collada in FBX converter 2011.3.1. This is indeed the only way I can make a mesh with multiple faces. Problem: I lose minor detail in the mesh in the process and this results in a poorer quality object. Any ideas? I wonder if I am able to change the built in collada converter in Maya 2012 to an earlier version - even if I could, I have no idea if it would help? Love some feedback.
  10. Hi Cathy, I have been reading this thread with interest. I have a problem with this: I am using Maya 2012 and everything export well but with multiple textures on a single object I have to export it as an .fbx then convert to collada in FBX converter 2011.3.1. This is indeed the only way I can achieve to make a mesh with multiple faces. Problem: I lose minor detail in the mesh in the process and this results in a poorer qulaity mesh. Any ideas? I wonder if I am able to change the built in collada converter in Maya 2012 to an earlier version - even if I could, I have no idea if it would help? Love some feedback.
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