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Moco Scribe

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Posts posted by Moco Scribe

  1. Thanks Drongle that is really detailed and very useful. I'm going to change the windows they were bugging me before and I did suspect that the LOD was too low but they didn't always wrong just sometimes. I didn't really understand what you meant about low and high hidden triangles for the windows so could do with some more clarification if you don't mind.

    But great advice, you are clearly a Jedi Knight of Mesh optimisation : )

    As I said earlier I am less worried about the house simply because overall it is coming in at quite a low land impact. But I have more of a problem getting more rounded organic objects such as the chandelier lower - did you take a look at that too - she asks meekly?

    Below is a scenario which sort of illustrates what I'm trying to get to grips with, any further advice greatly appreciated, hopefully you can see the detail in the slides;

     

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  2. I am enjoying my new building apprenticeship developing my Mesh skills and knowledge and feel that I have made some progress.

    However I am now stuck, quite stuck. Although I am probably at the stage where I can create most of the things I would like in my store no matter what I do the Land Impact for some objects remains stubbornly high.  I use Strata 3D to design most things and lower the polygon complexity at every stage to keep LI as low as possible and when uploading create a separate physics object and set the physics and LOD etc in the most optimum way. But the bench I designed recently still uploads as 21 LI when I see similar chairs on the Marketplace at 3 LI. Not to mention the chandelier at 300....but that's a whole other story!

    Any other tips and where am I going wrong....

    Moco Homes Emporium On The Marketplace

    mocoscribe.wordpress.com

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