Hello, :matte-motes-grin:
i'm looking whit interest at that conversation becouse i wanted to make a little mountain whit a cave.
So i started using blender 2.67 whit a plane mesh primitive, then i subdivided it five time.
I used the edit mode and i grab a verted using the conect mod to move also the near vertex till i made a little mountain.
then i selected a face and i extruded it inside the mountain making a little cave.
I exported using the collada exporter and i selected the option "second life static"
Then i started sl and i select aditi, once here i uploaded my model and i used the same model for the physic.
i selected surface and nothing on the third physic voice.
I uploaded and da daa in word the mountain was like a phantom prim.
Iturned it into convex, prim, none but nothing...it still to be a phantom.
What i wrong?-.-''
I tried to make then a cube whit some holes and i can go inside it whitout falling down
thanks for your help and time
Mitty