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Dazz Anvil

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  1. Downloading the viewer from the link above made a huge difference. I can now upload fairly complex solid model geometries although the smoothness of fillets are not preserved. That's an AutoCAD thing I'm sure, not an SL thing. I can convert them to meshes rather than solids and they come out quite nice although very inefficient. A cost of 340 is a tad high for a single object In any event, it does work with the newer viewer. Thanks to all of you for helping out!
  2. Second Life 2.6.0 (218701) Jan 11 2011 08:43:57 (Project Viewer - Mesh) CPU: Intel® Core2 Quad CPU Q9400 @ 2.66GHz (2666.62 MHz) Memory: 8191 MB OS Version: Microsoft Windows Vista 64-bit Service Pack 2 (Build 6002) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTS 250/PCI/SSE2 Problem is with either upload method. As soon as you select a filename the viewer goes out to lunch. No error messages or anything, that's what particularly frustrating about troubleshooting it. I have been able to get some meshes to go. If I create them in 3dsmax then I generally don't have an issue. If I create them in AutoCad, convert to fbx and then to dae, it dies. I realize I'm a bit of an oddball for using Autocad, but that's what I know. I suspect its making something odd in the collada file, but I haven't got a clue as to what.
  3. I'm having a very hard time uploading even simple mesh objects. Is there an option I can turn on to figure out why my viewer is crashing? I can't fix my models if I don't know what's wrong with them.
  4. That's great info. Thanks!
  5. Ok, just for giggles, let's say I want to make a "boomerang style" coffee table something like this: http://www.flickr.com/photos/39201495@N04/4712725970/ I can extrude a spline of the requisite shape and get something that's not terribly complicated. But let's say I want to radius the edge of the table so that its rounded instead of square. Depending on how accurate that radius is, I can get a whole lot more verticies once I do that, but what's a lot? How many is too many?
  6. I've been experimenting with a few different models of various complexities. Are there guidelines established yet as to how many verticies are reasonable for a model? Obviously I can subdivide my stuff to increase smoothness and wind up with a ridiculous number of them, but how many are about right for the environment? 100, 1000, 10000? Have absolutely no feel for this.
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