Hello Everyone,
i tried to make a simple cutout mesh shape for Second Life in Photoshop.
That was quick and easy and turned out perfect for what i need. Now my problem is the cutout texture i used to make the shape dont fits exactly in sl.
actually it should match the shape exactly,but its slightly wrong and even if i stretch it inworld, it dont get the perfect fit... what have i done wrong?
when i open the mesh file in photoshop again the texture fits perfect....
any ideas?
Greetings NIL