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MrWebDev Gastel

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Posts posted by MrWebDev Gastel

  1. I know this is an old thread but I am taking a shot since you were all so helpful. I am trying to freeze the end of a fall down animation without it looping. This is what I have below. I do not want these animations to loop. Just freeze at the end so that AV is laying flat on the ground from the "falldown" animation like I mentioned.

    string anim ="drink";
    string anim2 ="hold_R_handgun";
    string falldown = "drunkfall";
    integer cntr = 0;
    integer checkit = 3;
    default
    {
        attach(key victim)
        {
        if(victim == NULL_KEY)
        {
              llStopAnimation(anim);
              llStopAnimation(anim2);
              llSetTimerEvent(0);
              
            }
            else
            {
             llRequestPermissions(victim,PERMISSION_TRIGGER_ANIMATION);
        }
    }

       run_time_permissions(integer permissions)
        {
            if (PERMISSION_TRIGGER_ANIMATION & permissions)
            {
            llStartAnimation(anim);
            llStartAnimation(anim2);
            llWhisper(0,"Finsih it up, every drop!");
            
            llSetTimerEvent(15);
            }
        }

       timer()
       {
            llStopAnimation(falldown);
            llStartAnimation(anim2);
            llStartAnimation(anim);
            ++cntr;
            if (cntr > 2) {
                cntr = 0;
                llStartAnimation(falldown);
            }    
        
        } 

    }

     

     

     

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