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MrWebDev Gastel

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  1. I know this is an old thread but I am taking a shot since you were all so helpful. I am trying to freeze the end of a fall down animation without it looping. This is what I have below. I do not want these animations to loop. Just freeze at the end so that AV is laying flat on the ground from the "falldown" animation like I mentioned. string anim ="drink"; string anim2 ="hold_R_handgun"; string falldown = "drunkfall"; integer cntr = 0; integer checkit = 3; default { attach(key victim) { if(victim == NULL_KEY) { llStopAnimation(anim); llStopAnimation(anim2); llSetTimerEvent(0); } else { llRequestPermissions(victim,PERMISSION_TRIGGER_ANIMATION); } } run_time_permissions(integer permissions) { if (PERMISSION_TRIGGER_ANIMATION & permissions) { llStartAnimation(anim); llStartAnimation(anim2); llWhisper(0,"Finsih it up, every drop!"); llSetTimerEvent(15); } } timer() { llStopAnimation(falldown); llStartAnimation(anim2); llStartAnimation(anim); ++cntr; if (cntr > 2) { cntr = 0; llStartAnimation(falldown); } } }
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