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Martie Heron

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Posts posted by Martie Heron

  1. wow, very informational exposition, from which I gained some insight, although I have not the background for full understanding.  I think at this point I have done the steps necessary to turn the model into one mesh, and it my be that my problem is due to my viewer being set improperly, although I have explored various viewer options in trying to solve the problem. There may be an LOD setting I am missing in the new viewer. It would seem that the default setting should appropriatly upload common meshes.

    Have fun...

    Martie

     

  2. Nacy, Thank you for the help, but unfortunately, I installed the plugin, exported it as a .obj file, uploaded it to blender, removed doubles, then recalculated normals, changed triangles to quads, exported it as a collada file, uploaded it to SL, used the auto generate function, and had the same outcome...very short draw distance...in the range of 3 meters before the object broke down.  If you have any quick suggestions without using much of your valuable time, let me know.  Otherwise I will keep toying with it and checking the forums.  No hurries, no worries here with SL, just fun. Martie

  3. I cannot get Sketchup 8 to play well with SL.  No matter what I try, even post processing with blender, and utilizing the triangulateFaces plugin for sketchup, the distance at which the object breaks down is unacceptably short.  A simple chair breaks down in just a couple of meters distance.  SL and Sketchup are two prominent players and it would benefit everyone if they played well with each other.

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