Sorry if some of this is too newbie, any help appreciated I was wondering how some jackets with different parts are made, like collars, hoods attached, buckle belts that stick out a bit from the avatar, rather than the ones that just apply a texture to a jacket layer. Is it sculpted prims? I don't think I'm looking for mesh, where the whole jacket is one sculpted piece. I recently learned how to make a simple top with photoshop texturing and applying it, so I really wanted to know how to make a jacket with all those cool parts that stick out like pocket bags and wrinkled sleeves Thanks so much for any answers