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Posts posted by Ineffable Mote
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dripping paranoias, bucketfuls of projections, and psychobabble word salad tossings, that's what this thread's about.
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It's not you.
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Once upon a time, there was a prim in Second Life. This prim was not like any other ordinary prim. This prim wanted to see the world. The prim befriended a walking talking coffee cup, so that it would have a pair of eyes to see in the world.
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On every continent bears used to roam across the terraformed lands like air. Sometimes they even flew too, just not very high - it's not as though the bears could ever reach the moon. Over time the bears gathered to play games and get intoxicated in places like the Falmouth Hotel, as they couldn't keep up with others, or all of the hop shop and dwell. The outside lawns they all filled up with glitches. And the bears on occasion they'll still turn their heads when a wayward human enters a room, whatever they are dressed up as.
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True Fact: Agni, who reigns over Second Life's main grid, is both a god of fire and a protector of humanity. They are also so cursed that they will not only eat anything placed before them, but they swallow all of it. This created such a great madness in the virtual world, that it inspired Magellan to light a match to the great wick in his rocket ship, take flight, and then inevitably crash. There were many discoveries to be made, but ultimately no escape.
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Second Life was originally designed to be taken seriously, but not too seriously. It was written right into the code. Occasionally a rippling of hippos will carry over into the forums. It isn't just gnomes that get stomped. Elsewhere and every so often, cicadas rejoice in abidance with their own respective cycles. Meat world avatars have their own hysterics and deliriums. To redundance.
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20 minutes ago, Codex Alpha said:
then we're all screwed as a civilization.
yes. and there's no saving it. it's closer to a behavioral sink than a civilization, now, in any case. such is life.
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Sometimes it rains in Mount G'al, just to soothe the inner earth, but people who attempt to get to the bottom of this phenomenon successfully are sent to their designated home.
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There was a time when LL branched out some and attempted other offerings, such as their Patterns game and also Glytch's inworld, Horizons game etc so maybe the end game with this isn't solely Second Life (as a virtual world/open sandbox as we like to know it). If SL is still a big enough cash cow by itself, then they can probably afford to have something else up their sleeve without it being a huge risk. Though they'd still need to invest in some better brains and man hours for it.
Glancing now, I didn't realize they were using AI for mahjong - https://secondlife.com/destination/mahjong-deluxe but I'm sure things like this could be expanded on, once the mobile foundations are in place.
(I haven't read through whole thread either, so apologies if this has been brought up already. I can't see myself using it either way.)
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Copyright infringement is copyright infringement. It isn't rocket science, but it's rarely enforced in SL for music especially. Though the dance animations in those are often ripped, those are a bit more likely to get actual rights holder complaints.
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Looking to Hollyweird for psychology lessons is about as useful and accurate as doing so for its history lessons (it isn't, really, and only gets one so far, which isn't very)
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4 minutes ago, Istelathis said:
This is skynet,
Not at all what I was referring to.
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3 hours ago, Bubblesort Triskaidekaphobia said:
I've noticed a trend lately. Google's AI is telling people to eat rocks, and glue. It's acting like the weird kid on the playground, daring you to eat worms... which begs the question: Does google literally want me to eat worms? Yes! Yes, they do.
So if you want to have an AI-proof tech startup, I suggest getting into the business of making a cooking recipe web site, for cooking foods that really real humans eat.
I came across this the other day too, AI giving garbage medical advice.
When one takes the human elements out of something, it's dehumanizing. Literally. It should be treated as such. (imo or whatever) People are hugely invested in it though, not just in terms of $$.
I could point out that Second Life doesn't need more of this sort of stuff either but it's a lost cause, and it didn't come out of a vacuum.
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As far comparisons to new innovations go, AI is a lot closer to DDT than microwaves.
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much entropy ahead
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21 minutes ago, brodiac90 said:
Depends on what you mean by expand. If we're talking about allowing more content in G rated regions then I think that would be a bad idea. If anything, G land needs more heavily policing since for too long content that shouldn't be allowed there has been allowed to persist. Looser content controls for general regions would effectively mean there is no where in SL where child avatars can safely go.
LL's needing to keep everything watered down primarily for corporate behemoths, bankers and app stores; so still functionally child safe (virtual or otherwise). LL don't have the employees needed to manually clean up or forcibly move Moderate mainland parcels to make it app store acceptable, never mind estates. So mobile would get access to G and a new so far hypothetical MO rating with heavily screened and exclusive content.
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It'd be far less work and a lot less disruptive to just expand on what's allowed in General rated regions. Maybe an MO (Mobile Only) rating for heavily screened (exclusive?) content, to function as a showcase.
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10 minutes ago, Persephone Emerald said:
Why?
Because losing paying users is bad for business.
Not all paying users are equal, and even in the real world - some are too destructive and costly to keep hanging around.
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all reminds me of power rangers but I can't get into any of my favorite clubs with this, when's the mesh version come out!!
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The OP's article wasn't/isn't news or even informative in any worthy sense(just so much junk data), and most of what is popularly considered "news" these days still manages to be little more than social engineering or infotainment. That's what it was posted for.
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If they're offering a rebate, then the review is effectively bought and paid for. Gifting promotional items for this happens, too. Shady reviews are rampant on any platform/marketplace, though, and Second Life has always had caveat emptor as its middle name.
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Trash is trash, whether it's AI regurgitating it or not. Most prepackaged food is better left uneaten, too. It's both inhuman, and part of the SL experience.
But I'm old enough to remember when serious papers were written on SL, being worthwhile and readable, back in frontier days. They aren't coming back.
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1 hour ago, Codex Alpha said:
How many come for the Rainbows, and how many stay away because of the Rainbows?
How many other target markets are interested in SL, or anything like it, outside of the Pink Pound? I don't see it, and in any case look at how empty Meta and Sansar both were/are, outside of the drummed up hype. The closer to 12-14 year old market for IMVU and Roblox isn't at all viable for Second Life. There are only so many ways to keep the lights on and running, with a 20+ year old and heavily stagnated platform.
https://www.thebritishacademy.ac.uk/blog/pink-pound-hidden-history/
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Every industry is full of people publishing trash for the sake of publishing, and self importance. (and internet forums are a lot like this, too, and I feel like I should mention "blogs" as well .. ) It's kind of the down side of the promised "information age" overlapping in such a possessed consumerist society.
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New Mainland Covenant
in General Discussion Forum
Posted
Tidying things up for an imagined mobile market, would be my assumption.