Raystorm Aeon
-
Posts
7 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by Raystorm Aeon
-
-
Please help
-
I have this detailed character that i've cut into parts to fit the vertexes limit. Only the head and the left chest got exported. The rest of the parts gives me errors like:
"HandPinky0Left" not into the list
"HandThumb0Left" not into the list
"HandMiddle0Left" not into the list
1 specific error per 1 part
Then there are the right side errors which are the same errors only "Left" is replaced with "Right".
-
23 minutes ago, arton Rotaru said:
Yup! Textures can be applied the exact same way as with regular prims. You only have to assign materials as well, if you want the mesh have more than one texturable face.
Alright, thank you.
-
14 minutes ago, arton Rotaru said:
No! Most of us do upload textures separate from the mesh anyway. All your mesh needs is a proper UV layout, and the desired material assignment.
However, if you are going to alter the UVs, or the material assignment in any way, of course you will have to reupload the mesh to reflect these changes in-world. Textures itself are independent of the mesh though.After I UV unwrap and done moving the parts around, do I just export & upload?
-
Let's say I want to upload a clean mesh, empty, naked mesh. Then after some time I decide to texture it.
Would the texture fit the mesh perfectly without needing to move it around?
Or do I need to upload the mesh with the texture?
-
I have made these gestures myself,I have uploaded the sounds myself...I don't understand the problem!The picture?If it is the picture why did you guys picked only 4 out of how-many-the-same-pictures-gestures-i-am-selling?
http://gyazo.com/ca925bd48ca7f14854eae876d38d0758
http://gyazo.com/e75be658eaeac6dd39588f3dda0895f5
http://gyazo.com/7513f2d8f81c647e1add58aad0adbe47
http://gyazo.com/17c376d4cc472b8f54f36e636dbede8d
Or do you guys hate the Engineer?What he ever did to you?Also I am not sure if this is the right comment section my thread should be.
Exporting with Avastar fails
in Mesh
Posted
Thank you. I deleted the vertexes shown. It works now.