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Raystorm Aeon

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Posts posted by Raystorm Aeon

  1. 1 hour ago, OptimoMaximo said:

    Check the vertex groups. I don't know for sure, but Avastar might be telling you that you have extraneous vertex groups that would prevent the mesh from uploading as skinned. First of all, vertex groups for regular joints should always begin with "m", so in your case

    should be like mHandPinky0Left, BUT there's no zero joint in the bento skeleton, the first joint in that chain is mHandPinky1Left. So that's what i think you should be hunting down:

    check whether you have these vertex groups in the same format as this mHandPinky1Left;

    if you do have these, delete the ones that earlier got you the error

    if you do NOT have those, but it looks like it's a naming mistake, just rename accordingly.

    Thank you. I deleted the vertexes shown. It works now.

  2. I have this detailed character that i've cut into parts to fit the vertexes limit. Only the head and the left chest got exported. The rest of the parts gives me errors like:

    "HandPinky0Left" not into the list

    "HandThumb0Left" not into the list

    "HandMiddle0Left" not into the list

    1 specific error per 1 part

    Then there are the right side errors which are the same errors only "Left" is replaced with "Right".

  3. 23 minutes ago, arton Rotaru said:

    Yup! Textures can be applied the exact same way as with regular prims. You only have to assign materials as well, if you want the mesh have more than one texturable face.

    Alright, thank you.

  4. 14 minutes ago, arton Rotaru said:

    No! Most of us do upload textures separate from the mesh anyway. All your mesh needs is a proper UV layout, and the desired material assignment.
    However, if you are going to alter the UVs, or the material assignment in any way, of course you will have to reupload the mesh to reflect these changes in-world. Textures itself are independent of the mesh though.

    After I UV unwrap and done moving the parts around, do I just export & upload?

  5. Let's say I want to upload a clean mesh, empty, naked mesh. Then after some time I decide to texture it.

    Would the texture fit the mesh perfectly without needing to move it around?

    Or do I need to upload the mesh with the texture?

  6. I have made these gestures myself,I have uploaded the sounds myself...I don't understand the problem!The picture?If it is the picture why did you guys picked only 4 out of how-many-the-same-pictures-gestures-i-am-selling?

    http://gyazo.com/ca925bd48ca7f14854eae876d38d0758
    http://gyazo.com/e75be658eaeac6dd39588f3dda0895f5
    http://gyazo.com/7513f2d8f81c647e1add58aad0adbe47
    http://gyazo.com/17c376d4cc472b8f54f36e636dbede8d

    Or do you guys hate the Engineer?What he ever did to you?

    Also I am not sure if this is the right comment section my thread should be.

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