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Mara Inkpen

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Everything posted by Mara Inkpen

  1. yes, you are right, Coventina, bandwitch is not so big, but i never knew why, because of SL servers or because of my pc. one time i had Outpost Firewall installed, and it showed me not only total bandwitch, but also how many connections particular program creates. SL created megaton of parallel connections, i dont remember exactly but it was unspeakable number, far more than any other program i ever saw. thats because, i believe, my router upgrade improved my experience so signifially (such a small total bandwitch is not a problem for any router, i think) actually, my monitor works at 120 Hz, but i rarely have 120 fps in sl. my initial problem was - i dont even have 25 at max detail and distance Kwak, my cache is set at maximum possible. thank you for that Ctrl-Shift-1 combination, i will try it! c i tried cache on RAM drive once, but it was no effect at all, i WONDER why!! (( my friend tried the same thing, same results. but i must say thanks to Anpe, for ssd-cache advice - i was so stupid, forgetting to move SL cache to ssd when installed it, it is still on big HDD (( finally. i must agree with Anpe - looks like we have software limits here, not hardware. 780 will give me more fps, but loading and rendering problems will never be solved with current viewer. official SL viewer just cant load in RAM and render all the surround scene, when 512 meters view distance is set (its 5x5=25 sims, am i right? how much memory can full sim take?) any ideas about alternative viewers? and NOW .... joke of the year (for me, at least) )) SL knows nothing about GTX 780, it forced my settings to the lowest, and when i returned them to Ultra, i found it grayed out all the advanced options: shades, shaders, advanced lightning model, so SL looks like crap for me atm (comparing with what i had with 680) o, cruel world...
  2. data transfer is obvious bottleneck in case of max view distance, but it can be acceptable, if i move slow - powerful pc with good connection thru fast router is capable to load and render landacsape with acceptable speed. but i dont understan why my view is fully rendered, then i turn 180 degrees, and landscape start to load-load-load and at last its fully rendered, and i turn 180 degrees, and landscape i fully had 5 min ago, starts to load again. what must i upgrade to have all these already loaded objects stay loaded? i hoped, more video memory can help, but it seems that hope is lost. i cant understand why these objects are not stored in local cache or at least in temporary cache it was very interesting to hear about new object load procedure - it was long ago, when i traveled last time and now i tried and i see situation got worse with landscapes, i can remember better views actually, i must say thanks to all the people who answered me ive sold my GTX 680 today and will get GTX 780 tomorrow, and will write about my new impressions with SL (if any)
  3. my other specs are up to date i think: i7-3930, Asus Rampage IV formula, 12 Gb of RAM (it was 16, but 1 plank is gone dead), 64-bit windows 7on 256 gb plextor SSD, 100 mbit internet thru ASUS RT-N66 (and there was significant performance gain after router upgrade from RT-N56) i bet the only thing to enchance is my video card (ofc i may add RAM, but not sure it will help much) i usually do not need extreme view distances, but i like to have max while i travel, especially in slow motion flyers: air balloons, airships, helis, starships, also its good sometimes to photograph views actually, i want to upgrade my card anyways (to play games), im just trying to understand, to which card. if SL cant use more than 512 gb of video memory, then i do not need Titan for sure i cant easily agree, tho, with an opinion about QUADRO is totally worthless in my case - i know its not for games, BUT: 1) SL is not a game not only conceptually ( its a world), but also technically: its engine is not directx-based, like almost all modern games, but opengl-based (like professional graphical software) - thats, for example, why we cant play SL in 3D glasses, while we can do it with most of the games (http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D) and maybe (maybe?) quadro cards can work with openGL better 2) my first computer i have played SL with, was HP Compaq 8710p laptop, with Quadro NVS 320M onboard, and it performed SL very well, better than i expected, in pure 1920x1080 (and games worked good enough too, Everquest II for example) so i hoped maybe someone had some experience with newer quadro cards and sl
  4. Hi! I have currently pretty powerful pc with GTX 680 video card, but it still cannot handle max graphics with max viewing distance in official SL viewer, so i am thinking about the upgrade. GTX 780 looks most logical to me, but .... what if Titan will work MUCH better for me? I know Titan is just A LITTLE more powerful than 780 in most games, but in SL? What if Titan's 6 GB of video RAM vs 3 GB of 780 will be great advantage for SL where we have tons of small objects and openGL instead of DirectX? Maybe someone knows, how good SL viewer can use video memory? Or, maybe, it will be even better to get professional card, like Nvidia Quadro K4000? I know almost nothing about these devices, but they work with OpenGL, dont them? If yes, and Quadro will be very good for SL, is it possible to have Quadro and GTX 680 installed in same system in same time, to use Quadro in SL and 680 in games? And maybe use Quadro as physical engine while 680 works as graphical engine? I know my english is not good, and i am sorry :(
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