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Alexandrea Fride

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Posts posted by Alexandrea Fride

  1. Ok after some tinkering and searching i found a perfect solution cause i changed first all objects to static that was no good i broke scripted objects lol so reverted it then i found this just now

    since i have region em i did this

    update-pathfinding-objects region unscripted obstacle

    that seemed to worked perfect all sims has 44/45fps now 

     

  2. The isue is i have just set walkable object the road

    simbad = road walkable leave evryting else

    http://sltrack.me/pathbad_001.png

    simgood = road walkable leave evryting else

    http://sltrack.me/pathgood_001.png

    When i select stuff around it it whos me on buildings etc Pathfinding Attributes 'none' 

    and on road Affects navmmesh

    I can understand that if you set allot of stuff to movable,static etc 

    i can't just go and set 3.500 objects to someting ?

    i am new to pathfinding but i asumed if an object has Pathfinding Attributes 'none'  it would just not calculate that and ignores it?

    and why would it affect the one sim but not the other doing exaclty the same thing

  3. Hi, 

     

    I am creating a bus route using Pathfinding Already got half way in making it it now issue i am havin is

    Whenever i rez the so called bus that has the character for pathfinding in it sim would drop down to 40FPS+- Continue

    if the bus stops (on ceretan bus stops it calls llDeleteCharacter()) sim go back to 45fps when it moves again drop back to 40fps

    Now at first i thought this is cause of Pathfinding BUT when i rez the bus or bus cross sims over to next door sim that sim is FINE and has its max of 45fps and no issues whatsoever 

    I have try'd restarting the sim it had no luck, checked sim for other characters there is non

    Anyone knows this issue?

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