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Skeletal binding failing to translate to Second Life correctly


Eoul Derryth
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I'm attempting to create a full mesh avatar, but I'm having some problems getting the model to import correctly to SL. I'm using Maya 2010, and I've tried exporting with both OpenCollada and FBX_DAE with the same result. Upon import, the mesh fails to remain bound to the skeleton. Screenshot of import preview window: http://www.freeimagehosting.net/2544d

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Problem solved, and was so very simple I overlooked it. Wanted to post the solution here in case someone else had the same problem. When importing something, like I did with the skeleton, Maya "helpfully" renames all components with a prefix of the name of the file it came from, so for me "mPelvis" was renamed to "Skeleton:mPelvis." Eliminating the inserted prefixes from the bone names fixed the problem.

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