Leviathan Flux Posted September 1, 2011 Share Posted September 1, 2011 I am running into issues with creating UV texture maps in Maya 2011. For some objects, I am able to make a proper map the way I like, but for others, I run into an issue where a polygonal face is mapped as a flat line in the UV map. Sometimes half of a wall of a building will be alright, then the top half is a line, and then no matter what I do, the texture on it ends up looking infinitely stretched out because I can't scale it on the UV map. If you know what this could be, please let me know. I am attaching a screenshot to help. I put a texture on to show how it stretches and big red arrows for direction. On the bottom, you can see the corresponding UV map for the four floor faces. 1 Link to comment Share on other sites More sharing options...
York Jessop Posted September 2, 2011 Share Posted September 2, 2011 Are you using automatic mapping? if so try increasing the number of planes it uses I found I get better results even tho its not perfect. Link to comment Share on other sites More sharing options...
Leviathan Flux Posted September 6, 2011 Author Share Posted September 6, 2011 Thanks, York. I was just trying to map it by selecting the faces I was trying to map and then moving the corresponding parts in the UV editor, but I have figured out a better method now using planar mapping based on camera position which works great for having more control over pretty flat surfaces, but fairly tedious. So I am starting to implement auto-mapping more for some of the smaller faces. I'll try playing with adding number of planes too. Link to comment Share on other sites More sharing options...
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