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Physics: 32 Object limit


Zamboi Bracken
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This limit has been lifted a long time ago already. Physical objects can have 32 prims plus (in theory) 224 sitting avatars. I however don't know how things turn out with the new physics-less prims/meshes, i.e. if they are counted against that 32-prim limit or not. (Beware that using physics-less prims implies counting things in Prim-Equivalent.)

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I have also confirmed this.

I created a mesh motorcycle that was 60 PE.   I set everything in it to None, except the root prim.

Physics weight was now 1.2 while PE was 60.  The bike functioned but the fact that the tires were not physical was a problem.  I then set the tires to convex hull, physics went to 4.9, and road it again.  Bingo!!  The bike road like a dream.

I also noticed that when I rez this new mesh bike it rezed almost immediately verses a similar sculpy bike that took up to 30 seconds to rez in the same location.  My conclusion is that Mesh and the new Physics limits is going to work very nicely for vehicles.

 

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