Kadmon Wytchwood Posted August 5, 2011 Share Posted August 5, 2011 I did a quick ctrl-f through the June, July and August Release and Beta server notes on the Wiki and couldn't find anything about llCastRay() except it's included but disabled. I ctrl-f'd through some user group meetings as well and didn't find anything relevant about it, nor did a search on this board section reveal anything in recent months unless I overlooked something.That said, anyone know the status of llCastRay() and when it might go live? For a while it seemed joined at the hip with mesh and the new physics engine, but I believe both of those are functioning right now in the Mesh Sandbox regions but llCastRay() does little more than compile but not function.Thanks for any insight. Link to comment Share on other sites More sharing options...
Void Singer Posted August 5, 2011 Share Posted August 5, 2011 there's a bug in it (associated with the physics engine I think) that causes it to reverse direction randomly. until that's fixed it's disabled. Link to comment Share on other sites More sharing options...
Kadmon Wytchwood Posted August 5, 2011 Author Share Posted August 5, 2011 Ok, thanks for the response! Link to comment Share on other sites More sharing options...
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