Jump to content

Status of llCastRay()?


Kadmon Wytchwood
 Share

You are about to reply to a thread that has been inactive for 4080 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I did a quick ctrl-f through the June, July and August Release and Beta server notes on the Wiki and couldn't find anything about llCastRay() except it's included but disabled. I ctrl-f'd through some user group meetings as well and didn't find anything relevant about it, nor did a search on this board section reveal anything in recent months unless I overlooked something.

That said, anyone know the status of llCastRay() and when it might go live? For a while it seemed joined at the hip with mesh and the new physics engine, but I believe both of those are functioning right now in the Mesh Sandbox regions but llCastRay() does little more than compile but not function.

Thanks for any insight.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4080 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...