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I did a quick ctrl-f through the June, July and August Release and Beta server notes on the Wiki and couldn't find anything about llCastRay() except it's included but disabled. I ctrl-f'd through some user group meetings as well and didn't find anything relevant about it, nor did a search on this board section reveal anything in recent months unless I overlooked something.

That said, anyone know the status of llCastRay() and when it might go live? For a while it seemed joined at the hip with mesh and the new physics engine, but I believe both of those are functioning right now in the Mesh Sandbox regions but llCastRay() does little more than compile but not function.

Thanks for any insight.

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