Arielyn Docherty Posted July 30, 2011 Share Posted July 30, 2011 I have two questions to which I cannot seem to find any answers!! First, is it possible to change the axis of a sculpt produced in Tatara? For example, the rotation point on the hand of a clock so that it doesn't rotate from the center but rather from the end. Second, when producing multi prims from a single prim in Mage, how is it possible to make all faces smooth for texturing? I am finding that they come together like a folded box in the center. I can do it with a single prim, but when I split it it becomes an issue. Thanks in advance.....I haven't even TACKLED the mesh aspects yet. ;) Link to comment Share on other sites More sharing options...
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