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Texture Thrashing


Spilledguts
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Hello, Ive been having issues with texture trashing...freezing up. And Im not sure why. The texture thrashing is getting really old though, and Im not sure what to do. It happens in medium to ultra graphics. Doesnt matter if draw is high or low. Im not sure if this is the correct info needed..or if this is helpful at all? 


CPU: AMD Ryzen 9 6900HS with Radeon Graphics         (3293.8 MHz)
Memory: 15597 MB (Used: 2598 MB)
Concurrency: 16
OS Version: Microsoft Windows 11 64-bit (Build 22621.2134)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6700S
Graphics Card Memory: 8146 MB

Windows Graphics Driver Version: 31.0.21023.2010
OpenGL Version: 4.6.0 Compatibility Profile Context 23.7.2.230718

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1l zlib/1.2.11.zlib-ng nghttp2/1.40.0
J2C Decoder Version: KDU v8.2
Audio Driver Version: FMOD Studio 2.02.15
Dullahan: 1.12.4.202209142021
  CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114
  Chromium: 91.0.4472.114
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.571099

Settings mode: Firestorm
Viewer Skin: Firestorm (Grey)
Window size: 2560x1459 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 256 m
Bandwidth: 500 kbit/s
LOD factor: 3
Render quality: Ultra (7/7)
Advanced Lighting Model: Yes
Texture memory: Dynamic (512 MB min / 10% Cache / 10% VRAM)
Disk cache: Max size 2048.0 MB (58.2% used)
Built with MSVC version 1935
Packets Lost: 0/22,413 (0.0%)
August 16 2023 12:57:58 SLT

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