Jump to content

Blender - Shadowbaking


Carissa Claridge
 Share

You are about to reply to a thread that has been inactive for 780 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

This is regarding the typical mesh plane behind/beneath every furniture/decor piece in Secondlife.


I know how to bake the shadow etc,  with a lamp or light! and then bake shadow,  BUT!!  That is not the question today

MUST we use lamps/lights to bake shadow?
I want to use JUST my HDRI to light&shadow my object&shadowplane (((because faster))))

 but ... when I go to bake the shadow plane it's totally black if I do not use lamps

 

So my question is,  do we need lamps to bake a shadow?  is it not possible to bake the shadowplane from just hdri?

Link to comment
Share on other sites

Whether you bake your Ambient Occlusion map in Blender or Substance Painter, this part of the tutorial Meshing with Jack - Substance Painter to Second Life shows you how to prepare it with transparency for use in Second Life.

The portion timestamped is about processing the image in Photoshop to add the alpha transparency, etc.

 

Edited by entity0x
  • Thanks 1
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 780 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...