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Avastar - Odd bone behavior


Eric Bloodrose
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Greetings everyone,

there's something that is really bothering me for some time now. I have an Avastar female rig in blender that is really driving me crazy.
When I check the animation in Blender, everything looks fine, as i upload it in world something odd starts happening. The feet and the hands, that are configured as IK bones and are supposed to stay still during the entire animation, start following the rotation of the Tinker bone.

Is this caused by any export option I might have mistakenly activated?

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