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Unable to read animation file. Incorrect root joint name, use "hip".


Wampster
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I am trying to get the Animesh system running. I never did upload animations for avatars. I have a frog model and am trying to get the idle animation running, to begin with. I have exported my mesh animations as *.bhv from Blender and after getting this error, I even changed the root bone to "hip" to appease Second Life. Is anyone familiar with this particular error?

frog.png

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I got passed the hip only to come undone on the next bone. Are Linden sure they really set this up to animate non-human meshes? On their wiki for Animesh, there's no details on this subject of uploading non humanoid skeletons.

Edit: The lack of information regarding specifics for non humanoid meshes on the wiki lead me to believe that it would work with any skeleton, so long as the mesh and animation matched.

It's starting to look like a dead end.

Bone003.png

Edited by Wampster
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