Winter Penucca Posted April 5, 2016 Share Posted April 5, 2016 I am learning to do normal maps in blender. I thought I figured out that step, but I’m often wrong where blender is concerned. Anyway, here is my first test map. My problem is when I get into SL. I rezed a block prim and popped the normal map in bumpiness(normal) window. It did not show up on the prim. Did I miss a step somewhere in SL, or does the map not look right indicating I borked up in blender? My normal map is a 512 x 512, png. I use SL’s viewer. Thanks for any help. Link to comment Share on other sites More sharing options...
Vulpinus Posted April 5, 2016 Share Posted April 5, 2016 Do you have Advanced Lighting model turned on in your veiwer's graphics preferences? If not, normal and specular maps do nothing. On the LL viewer, it might be called "Bump mapping and shiny" with a tickbox. The PC I'm on right now only has Firestorm so I can't check exactly what it says, but I bet that's your issue. Link to comment Share on other sites More sharing options...
Winter Penucca Posted April 5, 2016 Author Share Posted April 5, 2016 Thank you Vulpinus, Yes you were right. Bump map and shiny AND Advancced lighting model boxes both must be ticked. Shiny worked ok without advanced lighting box ticked but normal map did not. Thanks again for the 411. Link to comment Share on other sites More sharing options...
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