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Rigging Issue - Maya/SL difference


nikorossi
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Hi everybody

Im having an issue where I see a smooth skinning in maya and everything deforming perfectly but then in SL, when I upload the rigged mesh, I see some broken verts in the sides of the waist area.

I dont know if this is a fitted error or what.

Can someone help me with this?

Thanks in advance

Niko

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