Svetlana Elan Posted June 4, 2014 Share Posted June 4, 2014 Hello,I have created a sculp, but after importing to SL my scupt is deform http://zupimages.net/viewer.php?id=14/23/kaal.png What is wrong ? Link to comment Share on other sites More sharing options...
Sassy Romano Posted June 4, 2014 Share Posted June 4, 2014 It would be helpful to know what it was *supposed* to look like by showing a picture of it in the environment you created it in. I'll just have to guess that it's LOD fall off instead. My advice, make mesh items instead, where you have control over the level of detail., sculpts are all but dead. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted June 5, 2014 Share Posted June 5, 2014 Meanwhile, try changing the "Stitching type" with the drop-down selector below the sculpt map in the edit dialog. Link to comment Share on other sites More sharing options...
Svetlana Elan Posted June 5, 2014 Author Share Posted June 5, 2014 It was supposed to look this object, without pointed extremity - http://zupimages.net/up/14/23/vdgd.jpg Link to comment Share on other sites More sharing options...
Gaia Clary Posted June 5, 2014 Share Posted June 5, 2014 as drongle says... The stitching type is most probably "cylinder" (if i recall correct) Link to comment Share on other sites More sharing options...
Svetlana Elan Posted June 6, 2014 Author Share Posted June 6, 2014 Hello again, Thank you very much Gaia and Drongle, I have change stitching type "Sphere" and it works ! Link to comment Share on other sites More sharing options...
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