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My first bug report in a long time -- ALPHAs again!


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This was actually reported to me by Tempus Heart after he read an article I'd written about Alpha Sorting on my blog. To make a long story short, the bug causes textures with some range of 87% to 99% black to go completely black when in the presence of some (unknown) amount of fully transparent pixels. 

The two of us messed around with various combinations of transparency and sort of whittled it down as outlined below. Very esoteric and most likely something going on with SSB.

My blog post details it: http://snickitty.blogspot.com/2013/11/weird-transparency-alpha-in-second-life.html

And so does the JIRA I filed: https://jira.secondlife.com/browse/BUG-4601

It causes major problems with prim clothing, mesh and other objects (like stained glass).

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