Clare Evergarden Posted September 22, 2013 Share Posted September 22, 2013 Though as far as I can tell from my end my system meets more then the system requirements of second life, I am unable to get shadows to work in the normal second life viewer, though able to in Firestorm viewer in any case in preferences, under graphics, I am able to check Atmospheric shaders but Advanced lighting models, Ambient occlusion and depth of field are dimmed out or can't be clicked, though some how Advanced lighting models and Ambient occlusion are both checked Also, I am able to check bum mapping and shiny but as far as I can tell its not working, though I only own one object that has bump mapping, so if any one knows of something I can use to really test if bump mapping is working, that's free, that'd be a lot of help. Second Life 3.6.6 (280963) Sep 12 2013 05:15:08 (Second Life Release)Release NotesYou are at in Khatara located at sim10513.agni.lindenlab.com (216.82.52.19:13006)SLURL: http://maps.secondlife.com/secondlife/KhataraSecond Life Server 13.09.05.280647Release NotesCPU: AMD FX(tm)-8350 Eight-Core Processor (3991.46 MHz)Memory: 8146 MBOS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: ATI Technologies Inc.Graphics Card: AMD Radeon HD 6900 SeriesWindows Graphics Driver Version: 8.17.0010.1191OpenGL Version: 4.2.12217 Compatibility Profile Context 12.104.0.0libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1J2C Decoder Version: KDU v7.0Audio Driver Version: FMOD Ex 4.44.12Qt Webkit Version: 4.7.1 (version number hard-coded)Voice Server Version: Vivox 4.5.0009.17865Built with MSVC version 1600Packets Lost: 0/18,947 (0.0%) Graphics settings screen shothttp://img198.imageshack.us/img198/9563/5kdf.png Link to comment Share on other sites More sharing options...
Clare Evergarden Posted September 22, 2013 Author Share Posted September 22, 2013 Though as far as I can tell from my end my system meets more then the system requirements of second life, I am unable to get shadows to work in the normal second life viewer, though able to in Firestorm viewer in any case in preferences, under graphics, I am able to check Atmospheric shaders but Advanced lighting models, Ambient occlusion and depth of field are dimmed out or can't be clicked, though some how Advanced lighting models and Ambient occlusion are both checked Also, I am able to check bum mapping and shiny but as far as I can tell its not working, though I only own one object that has bump mapping, so if any one knows of something I can use to really test if bump mapping is working, that's free, that'd be a lot of help. Second Life 3.6.6 (280963) Sep 12 2013 05:15:08 (Second Life Release)Release NotesYou are at in Khatara located at sim10513.agni.lindenlab.com (216.82.52.19:13006)SLURL: http://maps.secondlife.com/secondlife/KhataraSecond Life Server 13.09.05.280647Release NotesCPU: AMD FX(tm)-8350 Eight-Core Processor (3991.46 MHz)Memory: 8146 MBOS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: ATI Technologies Inc.Graphics Card: AMD Radeon HD 6900 SeriesWindows Graphics Driver Version: 8.17.0010.1191OpenGL Version: 4.2.12217 Compatibility Profile Context 12.104.0.0libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1J2C Decoder Version: KDU v7.0Audio Driver Version: FMOD Ex 4.44.12Qt Webkit Version: 4.7.1 (version number hard-coded)Voice Server Version: Vivox 4.5.0009.17865Built with MSVC version 1600Packets Lost: 0/18,947 (0.0%) Graphics settings screen shothttp://img198.imageshack.us/img198/9563/5kdf.png Link to comment Share on other sites More sharing options...
Erik Verity Posted September 22, 2013 Share Posted September 22, 2013 Offhand, I would say the options available might simply confused - I've had them look weird like that before after checking and unchecking a few things. Have you tried to simply close the preferences and then just re-open them again to see what the options are? Also, try enabling ultra even if you just change it back to high afterwards, closing the pref's window in between. As long as you have Atmospheric Shaders selected, and your system can support the other options, they should be available to you. To answer your question, the bump map and shiny settings there do not refer to the new materials which are also bump (normal) map and shiny (specular) map. They are the same as the generic bump and shiny settings that were always available from the edit window when applying textures. Most creators only used them rarely, because they just only adequate for very few texture patterns. To be able to see new materials, you need to have Advanced Lighting enabled, which although checked in your screenshot, most likely is not enabled since it is grayed out. I would just try toggling your settings, (the quality slider - between mid, high and ultra), which should enable or disable other settings automatically even though you can check or uncheck them individually otherwise. Link to comment Share on other sites More sharing options...
Clare Evergarden Posted September 22, 2013 Author Share Posted September 22, 2013 Wow it was as simple as moving the slider heh, moved it to ultra then just lowered the settings manually back to where I had them and poof I am able to enable every thing and shiny seems to be working now, you know how some times you just get it in your head its not a simple fix, you get that in your head so much you don't attempt the simplist things to try and fix it and usually that's what it is, this be one of those moments heh, thanks for the help. Link to comment Share on other sites More sharing options...
Erik Verity Posted September 23, 2013 Share Posted September 23, 2013 Yes, and you're welcome. You aren't alone - I've been there not long ago. Had to ask a friend what could be wrong when I couldn't get graphics working right just to get told this same thing which made it all work. Link to comment Share on other sites More sharing options...
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