Dora Gustafson Posted August 8, 2013 Share Posted August 8, 2013 I sense that multi paged menus is a hot subject so here is another approachIt uses a JSON structure to decode and navigate more menu pages with little or no number indexesActually it was Innula Zenowka who came up with the idea when JSON was introduced in LSLHere is a working script example with menu by JSON structureJSON structure facial expression in the wikiIt is right here as well:The script has 19 facial expressions that can be chosen from a menuThe expressions can also be chosen by random and they can be played in a loopThe script can be used in a pose ball or in an attached (HUD)primWhen used for a pose ball the camera position is saved for next sessionThe script features a JSON structured dialog-menuIn this case the menu has one main page and three child pagesThe power of JSON shows where the menu is decoded and in the navigation between menus. See the first lines in the listen event handler// Pose ball and facial expressions, script by Dora Gustafson, Studio Dora 2012 // build on Basic pose ball script. by Dora Gustafson, Studio Dora 2010 // v1.00 Has 10 facial expressions that can be chosen from a menu, chosen by random, // ... looped, has menu reopen and saves camera position // v1.01 wearable. Sit on or attach // v1.02 JSON structured dialog-menu with all 19 facial expressions // Define all menu names and menu button lay-outs string mDisa = "Disapproval"; list LDisa = ["Home","Open mouth","Disdain","Frown","Tongue out","Anger","Bored"]; string mChee = "Cheerful"; list LChee = ["Home","Kiss","Smile","Toothsmile","Laugh","Surprise","Wink"]; string mMis = "Miserable"; list LMis = ["Home","Worry","Afraid","Sad","Cry","Embarrassed","Repulsed","Shrug"]; string mHom = "Home"; list LHom = ["Cheerful","Miserable","Disapproval","Loop","Random"]; // strided list coupler button name and animation name. The order of strides doesn't matter list coupling = [ "Afraid", "express_afraid_emote", "Anger", "express_anger_emote", "Bored", "express_bored_emote", "Cry", "express_cry_emote", "Disdain", "express_disdain", "Embarrassed", "express_embarrassed_emote", "Frown", "express_frown", "Kiss", "express_kiss", "Laugh", "express_laugh_emote", "Open mouth", "express_open_mouth", "Repulsed", "express_repulsed_emote", "Sad", "express_sad_emote", "Shrug", "express_shrug_emote", "Smile", "express_smile", "Surprise", "express_surprise_emote", "Tongue out", "express_tongue_out", "Toothsmile", "express_toothsmile", "Wink", "express_wink_emote", "Worry", "express_worry_emote" ]; string JSONMenu; list BUTTONS; key sitter; integer dialogChanal=-532247677; integer haandtag; string menuHead; integer act=0; string Fanim = "stand"; default { state_entry() { string s1 = llList2Json( JSON_ARRAY, LDisa); string s2 = llList2Json( JSON_ARRAY, LChee); string s3 = llList2Json( JSON_ARRAY, LMis); string s4 = llList2Json( JSON_ARRAY, LHom); JSONMenu = llList2Json( JSON_OBJECT, [mDisa, s1, mChee, s2, mMis, s3, mHom, s4]+coupling); BUTTONS = LHom ; llSitTarget( <0.0, 0.0, 1.0>, ZERO_ROTATION ); llSetSitText("Animate"); llSetClickAction(CLICK_ACTION_SIT); } attach(key id) { menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\nChoose any of 19 facial expressions"; llSetClickAction(CLICK_ACTION_TOUCH); llSetTimerEvent( 0.0 ); act = 0; if (id) { sitter = id; llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION); } else llListenRemove( haandtag); } changed(integer change) { menuHead = llGetScriptName( )+"\nMemory in use: "+(string)llGetUsedMemory()+"\n\n[Page Down] reopens this Dialog Menu\n\nChoose any of 19 facial expressions"; llSetTimerEvent( 0.0 ); act = 0; if (change & CHANGED_LINK) { sitter = llAvatarOnSitTarget() ; if(sitter != NULL_KEY) llRequestPermissions( sitter , PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA); else { if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStopAnimation(Fanim); llSetAlpha(1.0, ALL_SIDES); // show prim llListenRemove( haandtag); } } } run_time_permissions(integer perm) { if ( (perm & PERMISSION_TRIGGER_ANIMATION) && (llAvatarOnSitTarget() != NULL_KEY) ) { llSetAlpha(0.0, ALL_SIDES); // hide prim llStartAnimation(Fanim); llStopAnimation("sit"); } if ( perm & PERMISSION_TAKE_CONTROLS ) { llTakeControls( CONTROL_DOWN , TRUE, TRUE); llListenRemove( haandtag); haandtag = llListen( dialogChanal, "", sitter, ""); llDialog( sitter, menuHead, BUTTONS, dialogChanal); } } touch_end( integer num ) { if ( llDetectedKey(0) == sitter ) { llListenRemove( haandtag); haandtag = llListen( dialogChanal, "", sitter, ""); llDialog( sitter, menuHead, BUTTONS, dialogChanal); } } control(key id, integer down, integer new) { if ( down & new & CONTROL_DOWN ) llDialog( sitter, menuHead, BUTTONS, dialogChanal); } listen( integer channel, string name, key id, string message) { if ( JSON_ARRAY == llJsonValueType( JSONMenu, [message])) BUTTONS = llParseString2List( llJsonGetValue( JSONMenu, [message]),[",","[","]","\""],[]); else { if ( JSON_STRING == llJsonValueType( JSONMenu, [message])) Fanim = llJsonGetValue( JSONMenu, [message]); else if ( "Loop" == message ) { act = act ^ 1; if ( act & 1 ) llSetTimerEvent( 3.0 ); else llSetTimerEvent( 0.0 ); } else if ( "Random" == message ) { Fanim = llList2String( llListRandomize( coupling, 2), 1); act = act ^ 2; } if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim); } llDialog( sitter, menuHead, BUTTONS, dialogChanal); if( llGetPermissions() & PERMISSION_TRACK_CAMERA) { rotation cam_rot=llGetCameraRot()/llGetRot(); // relative camera rotation vector cam_pos=(llGetCameraPos()-llGetPos())/llGetRot(); // relative camera position llSetLinkCamera( LINK_THIS, cam_pos, cam_pos + llRot2Fwd(cam_rot)); } } timer() { if ( act & 2 ) Fanim = llList2String( llListRandomize( coupling, 2), 1); if ( llGetPermissions() & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( Fanim); } } Link to comment Share on other sites More sharing options...
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