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Scripting rigged mesh parts bug?


JackRipper666
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I was just curious if anyone experienced a bug when wearing two rigs ( only happens when one rig has scripts) such as a rigged avatar body and then mouth parts. Scripting them with llSetLinkAlpha and when the script is triggered it causes a popping effect as if it's having alpha sorting issues. The weird thing is if I have just the body rigged and the mouth parts not rigged. Then script the parts again and attach them and take time to try and line my pieces up into the mouth it then does not giving me any issues. This really sucks since it's kinda hard to get my parts lined up as good as just filling them with 100 percent weight to jump in place when uploaded lol. Kinda wish there was a way to parent parts to the skeleton and then upload as if it's filled with 100 percent weight. Is that possible like a 3d editor?

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