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mesh head hud script?


Eilfie Sugarplum
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You can't change the mesh itself via scripting.  Changing the textures is relatively easy, simply using llSetTexture() or llSetLinkTexture() or llSetLinkPrimitiveParamsFast().  Each 'material' in the mesh is a separate texture 'face' on the resulting prim.

 

Changing makeup and such (i.e., the textures) would just require a library of texture UUIDs the script could switch between.  If it needed to change shape, one could create 'copies' of the head (each consisiting of ONE material) and linking them so each has a different material.  Then by setting all but the 'active' one to 100% transparent, you can 'change' the appearance of the mesh.

 

To do any of this from a HUD would require the HUD to communicate via llSay() or llRegionSayTo() with the mesh object script.

 

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