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Double Faces


Spinell
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Hi everyone. My mesh adventures have been going well, as I  haven't been bothering you guys so much anymore. XD

But I did want a suggestion. Sometimes, I end up building a certain detail in my mesh that requires that both faces, inside and outside, be visible in SL, mostly for texturing purposes. I have been avoiding the solify modifier, but even that doesn't quite solve the problem, since I only need another set of faces in that specific detail, not on the whole mesh.

So I wanted to know what's the best and easiest way to fix the problem? Usually what I do is mae a duplicae of the selected faces and then connect the vertices to the original or fill in any necessary gaps, but I figured I'd ask for some more... professional opinions. ;)

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