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Mesh bug texture help


Jc Oskar
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First of all I'm going to wave my finger and say you used way too many polygons. The detail on that thing is not something you should ever use in a real time rendering environment like SL.

Going by the way the texture looks on your model, it looks like you have two duplicate models, on top on eachother. But with the faces on your model so small, it could simply be a corrupt or missing UV map.

Can you at least post what program you use for building and for exporting to .dae and how you constructed the item?

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