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Can't resolve skin source


Ross Myhre
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Hello everyone!

Have any of you come across this error message?

LLModelPreview::verifyController: Can't resolve skin source 

 

I'm using 3ds Max and a Skin Wrap modifier from a perfectly good mesh. I know the skinning is fine. The mesh is clean. Everything checks out.  But the uploader just refuses it and gives me the Error: Dae parsing issue - see logs for details. BS

Thanks for reading, and any insight you may be able to offer regarding this error code!

 

*sigh*

Seriously ........

Having no list of what these error codes actually mean is beyond a joke after all this time.  How lazy do these people need to be? They write these error messages into their code but can't be bothered to create a page on their wiki to even hint at possible reasons for them.  FU.

 

 

 

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It's converted to full Skin modifier already. And the process is sound, I've used it for other SL mesh items. 

Thanks for the suggestion though!

 

I'm mostly hoping someone else out there (doesn't even need to be a 3ds Max user) has had this same error and knows what it implies. Or someone at LL for that matter.

 

Thanks for taking the time to read this thread! 

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