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JoseIST McMahon

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  1. I'm trying to create the frame around a door, nothing works properly with the physics however. I've tried all detail settings, they all look exactly the same and look correct in the previeew, but when I load the mesh into the world, change it to prim, and try wllking through the door frame it acts as if it's a convex hull. I've also tried importing a custom shape I made from a file, and that doesn't work properly at all. The model is a simplified version of the door frame, but it always loads in as a bounding box around the whole frame that doesn't look anything like the actual model I created. I've tried searching around, and the answer is always "set it to prim" which is not the issue with this.
  2. Hi, I'm having exactly the same problem here. I've tried importing a custom avatar mesh, and the mesh "explodes" when you show weighting. I tried exporting with Maya's native DAE_FBX exporter and the Open Collada one with the same results. I tried overwriting my existing MAya FBX plugin with the one linked above, and I get the same issue. All transforms on the mesh are frozen, the scene scale is set to the default values, etc. The weighting is perfectly fine in maya, I checked the component editor and all vertecies are weighted to 100%. It seems to animate fine in SL when worn, just all of the vertecies are exploded. I'm using Maya 2011 64bit Here's what it looks like without weights: http://i1179.photobucket.com/albums/x383/GPIST2011/Right.jpg Here's what it looks like with weights: http://i1179.photobucket.com/albums/x383/GPIST2011/wrong.jpg
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