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Morti Bellic

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  1. Hi! Thanks for the answers. I've checked the two suggestions but everything seems fine. So. After a lot of testing I have found out that my avatar is not dissappearing but being slatted across the whole sim. Just exporting a mesh ball rigged to the skeletons head will result in a huuuuuuuge splat. In the SL upload prieview (with skin weight options on) the ball shows up fine. In game it tuns into a five mile long and very flat splat.... Still I can at least see it ^^ Has anyone else experienced this? Oh and by the way I'm using Maya 2010 and OpenCollada 1.3 to export
  2. Hi, I'm hoping someone can help me here. (Link) How thing should be... (Link) How things are When uploading mesh clothing to sl I'm hitting a few difficluties. The upload works fine but when I wear the clothing my avatar always dissapears. So while I was playing about I found the "show skin weight" option in the prieview window and it shows my mesh as all bunched up. I'm guessing that I'm doing something wrong in maya when binding my clothing to the SL skeleton... But what? I've looked through the forum but havn't found any threads with exactly this problem. I hope someone can show me the error in my ways ^^ 
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