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Texturing UV Maps...


LittleMissCheyenne
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Hey Everyone,

I'm new to the forums, but hope that someone can help me with what I've been searching for.  I have a UV map for a dress, and I only want to use parts of it, so I want to hide parts and texture only the body of it.  I've tried everything I can think of and I'm really confused on how to hide parts of the dress.  If someone would be so kind as to give me step by step instructions I'd really appreciate it.  I know its a simple solution, but for the life of me can't figure it out.  I think I'm overthinking.

Thanks so much!

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Ok:)

Open your texture

If it's a single layer, right click it in the list on the top right of your screen

Select "Add Layer Mask"

Choose "White"

With the mask selected, paint everything you don't want black, it should disappear from the layer as you do it

Export your image as png or tga (32 bit)

 

I hope that helps...

If you have multiple layers, add the mask to the other ones as well. In Photoshop you can paint directly onto the complete alpha channel, but I don't think that's possible in Gimp.

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