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Child Prim Rotation Calculation


Leroy Voorhees
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I'm not sure if this is the right forum but I am putting together an eternal program to export prims to 3dsMax and as part of that I need to get the rotation of the prims so that the objects can be imported in to 3dsMax. When I get the rotation of a child prim it is in relation to the rotation of the root prim. I need to convert this rotation to world coordinates and this is giving me a little bit of trouble. I have tried calculating this by multiplying the child prim rotation by the root prim rotation but the resulting rotation is not correct. What am I overlooking here?

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