Howdy all! Very new to Blender and mesh, so please forgive me if this is something simple. I created a cube using the following directions I found here on the forums: 1. Object mode: Add->Mesh->Cube
2. Edit mode: Select all, U->Unwrap (default unwrap, each face fills whole UV space) (note a).
3. Select material tab (8th button with sphere in Properties bar).
4. Click "+" on right of top box six times (six material slots appear).
5. Select each material slot in turn and ...
5a. Click "+New" button underneath (new material name appears in slot)
5b. Click the colour picker box under ">Diffuse" and choose a distinct colour. (note b).
(all the faces will appear to be the first added colour at this point, note c)
6. Select each face of the cube in turn and...
6a. Select a different material slot and click "assgn" button beneath.
(you should have a cube with different colours on each face.
7. Export collada file. I uploaded my newly created cube to SL and I was able to apply a texture to each side. Unfortunately, the textures on the front, back, left and right sides showed up sideways instead of upright. I realize I could simply rotate the texture there in SL (270 degrees fixes it), but I'd rather do it correctly in Blender. How would I go about fixing this? Any and all help isappreciated.