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wyattriot

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  1. Thank you both so much! :matte-motes-smile: Another question: Say you have a shape (an octagon, for example) and you want to connect all of the right/left/front/back faces in the same way as you did the top above, but you can't see all of the faces in any one view...What would you do?
  2. Hey all! I'm trying to figure out how to connect all of the highlighted areas in the image below so that a texture will fill that entire space in SL...I've searched Google, here, YouTube, but apparently I'm not searching for the correct terminology. Appreciate your help! 
  3. Got it! Thank you both very much! I appreciate your help.
  4. Thanks for your replies, everyone! Appreciate your help. Aquila, I tried your directions and I ended up with only the top and the right side being filled in with the colored grid...The other sides of the cube went black. Not sure what I did to mess it up. Tried it a few times.
  5. Howdy all! Very new to Blender and mesh, so please forgive me if this is something simple. I created a cube using the following directions I found here on the forums: 1. Object mode: Add->Mesh->Cube 2. Edit mode: Select all, U->Unwrap (default unwrap, each face fills whole UV space) (note a). 3. Select material tab (8th button with sphere in Properties bar). 4. Click "+" on right of top box six times (six material slots appear). 5. Select each material slot in turn and ... 5a. Click "+New" button underneath (new material name appears in slot) 5b. Click the colour picker box under ">Diffuse" and choose a distinct colour. (note b). (all the faces will appear to be the first added colour at this point, note c) 6. Select each face of the cube in turn and... 6a. Select a different material slot and click "assgn" button beneath. (you should have a cube with different colours on each face. 7. Export collada file. I uploaded my newly created cube to SL and I was able to apply a texture to each side. Unfortunately, the textures on the front, back, left and right sides showed up sideways instead of upright. I realize I could simply rotate the texture there in SL (270 degrees fixes it), but I'd rather do it correctly in Blender. How would I go about fixing this? Any and all help isappreciated.
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