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punipe

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  1. Hi i use Autodesk maya 2012 and I've been trying to figure out a easier way to shape my mesh hair strands using nurbs without having to manually select the nurbs vertices by hand which can become pretty tedious and time connsuming and sometimes i select vertices i don't want by accident due to nurbs having so many vertex rows. If there is a easier way or another tool in maya to help speed up the process of sculpting/moving my nurbs how i wish with out selecting all those vertices, please do let me know as i'd rlly appreciate it.
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