Jump to content

Olive Cvercko

Resident
  • Posts

    13
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for the answer Tytia but i couldn't find it at the lamb main store
  2. Does anyone know where is this hair from? https://www.flickr.com/photos/maibilavio/11390934103/in/dateposted/
  3. =)) you are right. thank you for your effort to help me but i am afraid it doesn't work. i am still here with the same problem =(
  4. Yeah i think it can work. so i pull them all into one file as different layers as you said and link them but wrap option is still inactive. i am not good at ps so much =( i dont know what i am doing wrong.
  5. Hi Madelaine, Firstly thank you for your answer =) Yeah i tried wrapping and got some good results but the problem is i have 20 different hair colors and it is not possible to wrap them all the same shape
  6. Hello everyone I have a big problem with making hair alphas. I am trying to make something like this with my own textures; but it ends up like this (yes, i ctrl select the alpha and delete the rest of it =)); How can I make my texture match the alpha shape that i wanted to make.
  7. Hello everyone I have a big problem with making hair alphas. I am trying to make something like this with my own textures; but it ends up like this (yes, i ctrl select the alpha and delete the rest of it =)); How can I make my texture match the alpha shape that i wanted to make.
  8. Olive Cvercko

    Hair Rig

    Hi there. My problem is rigging hair in maya. Altough I get a very nice and smooth look when my avatar moves, with some hard poses (like looking back over my shoulder) hair penetrates into my head. So I removed the neck influence from the hair and penetration problem is solved but this time I lost that smooth look when avatar moves Can someone help me about this please? I think I'm wrong about which joint influences which part of the hair and how much.
  9. thank you so much to all of you for your answers :matte-motes-bashful-cute-2:
  10. Hi again :) I am desperately asking my new question. I didn't get an answer for my previous questions, so I hope this time there will be someone who hear and help me :) I finished my mesh cloth in small size and completed rigging and painting skin weights. Then exported my cloth as obj, imported again and scaled for a large size avatar. Copied skin weights from small size cloth to new large size cloth but it didn't work. They don't have same skin weights. Is there any suggestion that how can I transfer skin weights to the standard sizing system avatars? Note: I use Maya and I have no idea about other 3d programs
  11. Hi. I've just created a cloth and it work quite good when my avatar moves. But when one of my friend tried it, it didn't look good with her ao. So what is the best way to check that your rigging works good for everyone?
×
×
  • Create New...