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Rikki Clip

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  1. this is what i have so far. { touch_start(integer num_detected) { key owner = llGetOwner(); if (llDetectedKey(0) != owner) return; list inventoryItems; integer inventoryNumber = llGetInventoryNumber(INVENTORY_ALL); integer index; for ( ; index < inventoryNumber; ++index ) { string itemName = llGetInventoryName(INVENTORY_ALL, index); if (Comer/Eat [G&S] != llGetScriptName() ) { if (llGetInventoryPermMask(itemName, MASK_OWNER) & PERM_COPY) { inventoryItems += Comer/Eat [G&S]; } else { llGiveInventory(owner, Comer/Eat [G&S]); // 2.0 seconds delay } } } if (inventoryItems != [] ) llGiveInventoryList(owner, llGetObjectName(), inventoryItems); // 3.0 seconds delay } }
  2. and that will remove the contents of those prims? like if i have a bunch of items with scripts i want to remove but save in my inventory, this command would do that at once without having to rez each one and open-copy to inventory- delete.
  3. Is there a functionable way i can unbox multiple prims at once to inventory automaticly?
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