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Xena Okelly

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Posts posted by Xena Okelly

  1. thank you 

    but this for some resons is not working

    i figured it out its work with this :

    llSetLinkPrimitiveParamsFast(1, [

    PRIM_LINK_TARGET, (link number), PRIM_TEXTURE, ALL_SIDES,"some texture", <1,1,0>, <0,0,0>,0,
    PRIM_LINK_TARGET, (link number), PRIM_TEXTURE, ALL_SIDES,"some texture", <1,1,0>, <0,0,0>,0,
    PRIM_LINK_TARGET, (link number), PRIM_TEXTURE, ALL_SIDES,"some texture", <1,1,0>, <0,0,0>,0,
    PRIM_LINK_TARGET, (link number), PRIM_TEXTURE, ALL_SIDES,"some texture", <1,1,0>, <0,0,0>,0
    ]
    );

    i couldn't make it work with the linkSet instruction

  2. hello

    im trying to texture a mesh, its a shoes with different parts to texture

    when i use the edit tool, i can texture all fine using "select face" tool

    but i need to do the same with script and that is not working

    i tried to use

    llsettexture, llsetlinktexture, etc. none of these are working or maybe im using them in wrong way

    the mesh have only one face but have link set

    when i apply textures using the edit tool it show "multi texture" in texture square

    how can i do this work by script ?

    thanks for helping

  3. thank you for the links

    he has followed the workarounds, and tested many options, we still have an issue

    

    at all our tests, the shoes is screwed up, bended

    we dont understand what is wrong, in maya, the rig simulation is perfect.

    any idea?

  4. hello

    we are trying to do mesh shoes, my friend designed the shoes in Maya 2016 and did the rigging

    once shoes uploaded, rigg in not working. is there something special to do for the rigg to work ? (like special export options from maya or special upload options in sl ? or somehitng else?)

    thank you

  5. thanks for your reply

    my friend is using maya im not sure, will ask him

    also i think he rigged on avatar skeleton, not sure about it, will ask him.

    but still something we do not understand, let say an example, maitreya mesh body

    he sculpted the shoes, but those straps move as the shoes move, so they go inside the body

    how to make those starps move alone not with all the shoes depending on leg movement ?

    all shoes that are made for maitreya and have straps thats move alone and follow the leg surface

    something is missing in our process ?

    do maitreya need supply us something for acheiving the rigging ?

    or he can just rigg in some manners thats will make straps follow the mesh body no matter what is this body ?

    or maybe he just need rigg each moving strap to the standard skeleton and thats it ?

    as this happens in other shoes i beleive there is something we are missing

  6. Hello,

    me and a friend (who is 3D designer) we are trying to create shoes for mesh bodies such as maitreya and others.

    we are facing the following issue, the shoes have some straps, when the avatar is fixed (no moving) she shoes look fine, but when the avatar start moving, the straps go inside body or skin.

    i told my friend he need to rig those straps, he tells me that he need to "wrap" the straps

    i asked what is that "wrap", he tells its a way to tell straps to follow the mesh body surface so its not go inside it

    this point is not clear for us, how to acheive this "wrap" method ?

    if someone can help us about this, would be great

    thenk you !

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